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Bastion from Humble Bundle on Fedora

asked 2012-06-08 04:51:53 -0500

4ndY gravatar image

Hi,

I bought Humble Indie Bundle, and install Bastion game from it but I can't run it.

I'm using free, Mesa Radeon drivers and installed Mono from repo.

Any suggestion what should I check next?

ver. Bastion-HIB-2012-06-01-1 os. Fedora 16, x86_64

Output:

$ ./Bastion.bin.x86_64 

Unhandled Exception: System.EntryPointNotFoundException: glProgramParameteri
  at (wrapper managed-to-native) OpenTK.Graphics.OpenGL.GL/Core:ProgramParameteri (uint,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,int)
  at OpenTK.Graphics.OpenGL.GL.ProgramParameter (Int32 program, AssemblyProgramParameterArb pname, Int32 value) [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Graphics.EffectPass.ApplyPass () [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Graphics.Effect.DefineTechnique (System.String techniqueName, System.String passName, Int32 vertexIndex, Int32 fragmentIndex) [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Graphics.SpriteEffect..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice) [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Graphics.SpriteBatch..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice) [0x00000] in <filename unknown>:0 
  at GSGE.ExceptionGame.LoadContent () [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0 
  at GSGE.App.Run[App] () [0x00000] in <filename unknown>:0 
  at GSGE.App.Main (System.String[] args) [0x00000] in <filename unknown>:0 
[ERROR] FATAL UNHANDLED EXCEPTION: System.EntryPointNotFoundException: glProgramParameteri
  at (wrapper managed-to-native) OpenTK.Graphics.OpenGL.GL/Core:ProgramParameteri (uint,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,int)
  at OpenTK.Graphics.OpenGL.GL.ProgramParameter (Int32 program, AssemblyProgramParameterArb pname, Int32 value) [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Graphics.EffectPass.ApplyPass () [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Graphics.Effect.DefineTechnique (System.String techniqueName, System.String passName, Int32 vertexIndex, Int32 fragmentIndex) [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Graphics.SpriteEffect..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice) [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Graphics.SpriteBatch..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice) [0x00000] in <filename unknown>:0 
  at GSGE.ExceptionGame.LoadContent () [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0 
  at GSGE.App.Run[App] () [0x00000] in <filename unknown>:0 
  at GSGE.App.Main (System.String[] args) [0x00000] in <filename unknown>:0
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1 Answer

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answered 2012-06-10 07:36:17 -0500

nef gravatar image

I just installed the proprietary NVIDIA drivers from the add/remove software window. Mono is not needed, since it's packaged with Bastion.

Have fun

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Asked: 2012-06-08 04:51:53 -0500

Seen: 880 times

Last updated: Jun 10 '12