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Linux game Programming

asked 2015-03-22 16:54:52 -0500

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Hi fedora family, This may not be the area to ask this question but this is most likely the place I will get answers and not get humiliated. My sincere question is to make an OpenGL software preferably a game in the following constraints.

  1. Use languages c, c++ or c#
  2. Use of OpenGL is a must.
  3. Help of higher game engines like Unity or Unreal Engine is strictly prohibited in case of games.
  4. Can use SDL, OpenAL and OpenTK.
  5. The submission can be a game, a simple CAD software or in general, a graphical utility.
  6. Theoretical contributions like generation of fractal arts and/or algorithmic solving are encouraged.

Does fedora's game spin support this. If not, how do I do this without visual studio?

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answered 2015-03-23 06:19:56 -0500

AleksandarPn gravatar image

Development: C,C++ C#: YES OpenGL : YES Unity/UnrealE: YES SDL,OpenAL, OpenTK: YES

I cannot give you an answer for CAD and other, because i don't use them.

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I don't use CAD either, but, there are: Blender, LibreCAD and OpenSCAD.

xmrbrz gravatar imagexmrbrz ( 2015-03-23 22:54:15 -0500 )edit

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Asked: 2015-03-22 16:54:52 -0500

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Last updated: Mar 23 '15