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Bumbleebee reports "Cannot access secondary GPU"

asked 2013-10-07 19:29:16 -0500

coerciblegerm gravatar image

updated 2013-10-09 19:10:59 -0500

I'm trying to get bumblebee to work on my new laptop (ASUS Q550LF, Nvidia Geforce 745M) , but I'm having some issues and I hope someone here might be able to help me troubleshoot.

I've followed the instructions in the Fedora Wiki up to the point of testing optirun (not going to bother with primus until I get optirun working).

If I issue any command using optimus, e.g. 'optirun glxgears -info', 'optirun glxspheres', etc. I get output such as the following:

[ 2241.279030] [ERROR]Cannot access secondary GPU - error: [XORG] (EE) NVIDIA(0): Failed to initialize the NVIDIA GPU at PCI:4:0:0.  Please

[ 2241.279062] [ERROR]Aborting because fallback start is disabled.
Output from /var/log/message:
Oct  7 19:07:00 localhost bumblebeed[563]: [ 2241.278975] [ERROR][XORG] (EE) NVIDIA(0): Failing initialization of X screen 0
Oct  7 19:07:00 localhost bumblebeed[563]: [ 2241.278977] [ERROR][XORG] (EE) Screen(s) found, but none have a usable configuration.
Oct  7 19:07:00 localhost bumblebeed[563]: [ 2241.278979] [ERROR][XORG] (EE)
Oct  7 19:07:00 localhost bumblebeed[563]: [ 2241.278982] [ERROR][XORG] (EE) no screens found(EE)
Oct  7 19:07:00 localhost bumblebeed[563]: [ 2241.278984] [ERROR][XORG] (EE)
Oct  7 19:07:00 localhost bumblebeed[563]: [ 2241.278987] [ERROR][XORG] (EE) Please also check the log file at "/var/log/Xorg.8.log" for additional information.
Oct  7 19:07:00 localhost bumblebeed[563]: [ 2241.278989] [ERROR][XORG] (EE)
Oct  7 19:07:00 localhost bumblebeed[563]: [ 2241.278991] [ERROR][XORG] (EE) Server terminated with error (1). Closing log file.
Oct  7 19:07:00 localhost bumblebeed[563]: [ 2241.278993] [ERROR]X did not start properly
Output from /var/log/Xorg.8.log:
[  2241.217] (==) Log file: "/var/log/Xorg.8.log", Time: Mon Oct  7 19:07:00 2013
[  2241.218] (++) Using config file: "/etc/bumblebee/xorg.conf.nvidia"
[  2241.218] (++) Using config directory: "/etc/bumblebee/xorg.conf.d"
[  2241.218] (==) Using system config directory "/usr/share/X11/xorg.conf.d"
[  2241.218] (==) ServerLayout "Layout0"
[  2241.218] (==) No screen section available. Using defaults.
[  2241.218] (**) |-->Screen "Default Screen Section" (0)
[  2241.218] (**) |   |-->Monitor "<default monitor="">"
[  2241.218] (==) No device specified for screen "Default Screen Section".
    Using the first device section listed.
[  2241.218] (**) |   |-->Device "DiscreteNvidia"
[  2241.218] (==) No monitor specified for screen "Default Screen Section".
    Using a default monitor configuration.
[  2241.218] (**) Option "AutoAddDevices" "false"
[  2241.218] (**) Option "AutoAddGPU" "false"
[  2241.218] (**) Not automatically adding devices
[  2241.218] (==) Automatically enabling devices
[  2241.218] (**) Not automatically adding GPU devices
[  2241.218] (==) FontPath set to:
[  2241.218] (++) ModulePath set to "/usr/lib64/nvidia-bumblebee/xorg,/usr/lib64/xorg/modules"
[  2241.218] (==) |-->Input Device "<default pointer="">"
[  2241.218] (==) |-->Input Device "<default keyboard="">"
[  2241.218] (==) The core pointer device wasn't specified explicitly in the layout.
    Using the default mouse configuration.
[  2241.218] (==) The core keyboard device wasn't specified explicitly in the layout.
    Using the default keyboard ...
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@lnxslck Thanks for the suggestions. To my knowledge, there isn't an nvidia-current in the repo linked on the Fedora wiki page for bumblebee: just bbswitch, bumblebee, and primus and bumblebee-nvidia in the nonfree repo. Nonetheless, I tried removing bumblebee and bumblebee-nvidia and re-installing, no change in status even after rebooting.

Also, I'm not using grub on this system. I'll look into passing acpi=force into my boot options, though. I'll try the suggestion of a skeleton xorg.conf file.

EDIT: I've gone through each of the steps you listed out, no dice. I'm getting the same error.

coerciblegerm gravatar imagecoerciblegerm ( 2013-10-10 06:59:36 -0500 )edit

I reported this as an issue on the github page for the bumblebee project. The feedback I got from there seems to indicate that my issue is related to bug 60829 on the kernel bugzilla tracker. I'll look into either building one of the release candidates for 3.12 or I'll wait for it to hit the stable repos and test again.

coerciblegerm gravatar imagecoerciblegerm ( 2013-10-11 06:59:33 -0500 )edit

2 Answers

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answered 2013-10-10 03:25:15 -0500

You can try this solution, based on a solution for Ubuntu that should work on Fedora:

  1. Uninstall bumblebee, bumble-nvidia, nvidia-current
  2. Reinstall clean versions of the above packages
  3. Create a skeleton xorg.conf file in /etc/X11/

  1. Force ACPI on by editing /etc/default/grub and then running update-grub Code:



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answered 2013-10-14 23:06:07 -0500

coerciblegerm gravatar image

updated 2013-10-14 23:08:04 -0500

Answering my own question.

After filing a bug report with the Bumblebee project, I was told my issue is related to kernel bug 60829, which has a fix in the mainline 3.12 kernel.

With this information, I took the following steps to resolve the issue:

1 . Install the RPM Development Tools:

# yum groupinstall "RPM Development Tools"

2 . Check for the latest rawhide kernel build:

# koji latest-build rawhide kernel
Build                                     Tag                   Built by
----------------------------------------  --------------------  ----------------
kernel-3.12.0-0.rc5.git0.1.fc21           f21                   jwboyer

3 . Download this build:

# koji download-build --arch=x86_64 kernel-3.12.0-0.rc5.git0.1.fc21

4 . Install the packages locally:

# yum install *.rpm --skip-broken

NOTE: Try to resolve dependencies if possible. I just wanted to test this, so I opted for the --skip-broken flag - use this at your own risk

5 . Reboot and make sure to select the new kernel in your bootloader

6 . Test optirun (you may need to start an x-session manually from a virtual terminal if your login screen doesn't appear, e.g. press ctrl-alt-f2, login as your normal user, run 'startx')

$ optirun glxgears -info
GL_VERSION    = 4.3.0 NVIDIA 319.49
GL_VENDOR     = NVIDIA Corporation
GL_EXTENSIONS = GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_texture GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 
4002 frames in 5.0 seconds = 800.316 FPS

Along with the output above, you should see the infamous spinning gears. Alternatively you might try running glxspheres or ... (more)

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Asked: 2013-10-07 19:29:16 -0500

Seen: 6,079 times

Last updated: Oct 14 '13