Bastion from Humble Bundle on Fedora
Hi,
I bought Humble Indie Bundle, and install Bastion game from it but I can't run it.
I'm using free, Mesa Radeon drivers and installed Mono from repo.
Any suggestion what should I check next?
ver. Bastion-HIB-2012-06-01-1 os. Fedora 16, x86_64
Output:
$ ./Bastion.bin.x86_64
Unhandled Exception: System.EntryPointNotFoundException: glProgramParameteri
at (wrapper managed-to-native) OpenTK.Graphics.OpenGL.GL/Core:ProgramParameteri (uint,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,int)
at OpenTK.Graphics.OpenGL.GL.ProgramParameter (Int32 program, AssemblyProgramParameterArb pname, Int32 value) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.EffectPass.ApplyPass () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.Effect.DefineTechnique (System.String techniqueName, System.String passName, Int32 vertexIndex, Int32 fragmentIndex) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.SpriteEffect..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.SpriteBatch..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice) [0x00000] in <filename unknown>:0
at GSGE.ExceptionGame.LoadContent () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0
at GSGE.App.Run[App] () [0x00000] in <filename unknown>:0
at GSGE.App.Main (System.String[] args) [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.EntryPointNotFoundException: glProgramParameteri
at (wrapper managed-to-native) OpenTK.Graphics.OpenGL.GL/Core:ProgramParameteri (uint,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,int)
at OpenTK.Graphics.OpenGL.GL.ProgramParameter (Int32 program, AssemblyProgramParameterArb pname, Int32 value) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.EffectPass.ApplyPass () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.Effect.DefineTechnique (System.String techniqueName, System.String passName, Int32 vertexIndex, Int32 fragmentIndex) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.SpriteEffect..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.SpriteBatch..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice) [0x00000] in <filename unknown>:0
at GSGE.ExceptionGame.LoadContent () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0
at GSGE.App.Run[App] () [0x00000] in <filename unknown>:0
at GSGE.App.Main (System.String[] args) [0x00000] in <filename unknown>:0